Level Editor
it’s never time to do it, buuuuuuut, we need it
- editor that selects type of mesh cvx/trgl/none
- also it should be abuse to create ragdolls[since visual ragdoll creation is nice] – RagDoll Editor
- for hdr we should also select what parts should be higher or lower
- when we have full normal map/alpha map we should make dialog box to select textures in order to use it[and don’t forget auto search for them+preview in real time]
- pretransform single meshes into pieces or just meshes, which can also be rotated, scaled and positioned
- the most effective is HL like mesh system, we just select the meshes and create the map that saves indices of them, and we have all our meshes in some form of storage
- but for start just some form of index map[name –> data][or meshid->data]